Shuffling the deck…

SMALL NUMBERS. BIG MOVES.

Play Raise the Sum

47DECK
SCORE TO BEAT 0 You set the pace.
YOUR NEXT MOVE
Pick your cardsand make it count.
OPPONENT’S NEXT MOVE

Your hand

Play 1–5 cards. Blue cards are optional.

THE QUICK GUIDE

How to play.

Start with 7 cards. Draw 1 automatically at the start of every turn, so you have 8 on your first turn. Play 1–5 cards on every turn, including the opening. Replies must beat the score. Ties don’t count. Every operation can stack within the card limit. A lone multiplier or attack card opens at 0; red and yellow cards affect the opponent’s reply.

+Add · 1–9Blue cards are optional; without them, your total starts at 0. Add all your blue cards together first. Selection order doesn’t matter.

×Multiply · ×2 or ×3Multiply your whole total, after incoming subtraction, by every multiplier you play. ×2 and ×3 together mean ×6.

−Subtract · 1–9Subtract from your opponent’s next addition total, before their multipliers. Multiple subtraction cards add together: −4 and −3 mean −7.

÷Divide · ÷2 or ÷3Divide their whole next total, after addition, incoming subtraction, and multiplication. ÷2 and ÷3 together mean ÷6. Two ÷2 cards mean ÷4. You can combine division and subtraction attacks.

0Zero out · rareCancel the entire incoming attack, including every stacked division and subtraction card.

Add → subtract → multiply → divide.

Against −2 and ÷3, playing +8, +4, ×2 gives
(8 + 4 − 2) × 2 ÷ 3 = 6 after rounding down.

Round down once at the end. Scores never go below zero.

Play clockwise: You → Riley → Sam → Alex (with fewer players, skip the missing seats). Pass to sit out for the rest of the round. The last player still in gets a point. After a brief result, everyone rejoins the next round automatically. Keep unused cards; hands never refill between rounds. Red and yellow stay with the score to beat. If someone passes, the next active player faces the same attack. A successful reply replaces the whole play, including its attack. A black 0 cancels the incoming attack for your reply, but you still have to beat the score. Skipped players do not draw. The score resets to 0 and all penalties clear. The winner takes the next turn and draws 1 card before opening. You may pass even when you can beat the score, to preserve your hand. Keep at most 7 cards at the end of your turn. You may draw to 8, then play or pass; if you still have more than 7, choose cards to discard before the turn finishes. First to 5 points wins. The discard pile is shuffled back in when the deck runs out.

62 CARDS. FOUR OPERATIONS.

What’s in the deck?

++1 to +94 of each
36
××2 and ×35 ×2 cards · 3 ×3 cards
8
−−1 to −92 each of −1 to −3 · 1 each of −4 to −9
12
÷÷2 and ÷33 ÷2 cards · 1 ÷3 card
4
0Black zeroCancel the entire incoming attack
2

FRESH START

Deal a new match?

Your current match will end and the scores will reset.

Players at the table

Play against computer opponents. Clockwise turns · last player in wins the round · first to 5.

SMALL NUMBERS. BIG MOVES.

Learn in 3 moves.

Play your first hand, see Riley’s reply, then beat it. We’ll point out the cards as you go.

YOUR SEAT AT THE TABLE

Pick your portrait.