A LITTLE MATH. A LITTLE MISCHIEF.

Small numbers.
Big moves.

Build your score. Break their plans.
A card game of quick math, bold plays,
and knowing what to keep up your sleeve.

Play now

Straight to the table. No sign-up.

YOU + 1–3 COMPUTER RIVALS62 CARDS. FOUR WAYS TO PLAY.FIRST TO FIVE WINS.

THE SHORT VERSION

Raise the score.
Keep them guessing.

  1. 01

    Make your move.

    Start with 7 cards. Draw 1 each turn, then play 1–5 cards to build a score and send a penalty.

  2. 02

    Beat it. Or bow out.

    Each reply must beat the score on the table. Pass to sit out the round. The score and its attack stay for the next player.

  3. 03

    Save something for later.

    The last player in wins the round. Keep your remaining hand—there’s no refill. Keep at most 7 cards after your turn. Win 5 rounds to take the match.

SMALL CARDS. BIG DECISIONS.

Play for points.
Or play a little
mischief.

Blue and green build your score.
Red and yellow make theirs harder.

Tap any cards to build your opening play. Start with a blue card and see what happens.

TRY A PLAYExample hand
YOUR SCORE
(0) × 1 = 0
THEIR CHALLENGE

Choose your cards to set the score to beat.

0 of 5 cards selected. Tap a card to add it. Tap again to remove it.

There’s always a little mischief. A rare black zero cancels the whole incoming attack. You still have to beat the score.

2 IN THE DECK

YOUR SEAT IS READY

Got a better hand?

Meet Riley, Sam, and Alex. Pick your table size and make your move.

Let’s play